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Indonesia G. Siklus Hidup Produk Digital Satu Dekade: Analisis Data Sekunder Strategi Storytelling dan Ekosistem Komunal Pokémon GO (2016–2026. JIKOMSTIK [Internet]. 2026 Apr. 15 [cited 2026 Nov. 10];11(1):43-50. Available from: https://jurnal.itbstikomambon.com/index.php/jikomstik/article/view/132