Indonesia, G. (2026) “Siklus Hidup Produk Digital Satu Dekade: Analisis Data Sekunder Strategi Storytelling dan Ekosistem Komunal Pokémon GO (2016–2026”, Jurnal Ilmu Komputer STIKOM Ambon, 11(1), pp. 43–50. Available at: https://jurnal.itbstikomambon.com/index.php/jikomstik/article/view/132 (Accessed: 10 November 2026).