GAMASTRA, G. Siklus Hidup Produk Digital Satu Dekade Analisis Data Sekunder Strategi Storytelling dan Ekosistem Komunal Pokémon GO (2016–2026). Jurnal Ilmu Komputer STIKOM Ambon, [S. l.], v. 11, n. 1, p. 21–28, 2026. Disponível em: https://jurnal.itbstikomambon.com/index.php/jikomstik/article/view/133. Acesso em: 20 agu. 2026.